Capturing Reality Pt.2

Videography, similar to photography, captures media within a frame. There are many ways to capture video, through a phone, drone, and even using smart glasses. Since video is a form of media that can capture more than a still, it is considered to be more immersive than photography.
Video is also a media form that captures reality; therefore, it would be at the start of the reality-virtuality continuum. Similar to a documentary that captures reality through video, this video captures a classroom. Through the video, we can hear that there are many voices present in the class and that the students are talking to one another. More than a photo, we are now able to hear what the students are talking about, as well as see their facial expressions. This allows us to get a better understanding of the classroom’s behaviour. But, although we can understand more about the classroom, the level of immersion for the viewer is still quite low. This could be because the viewer is only able to see and hear, not interact with the scene. We may be missing something that is going on or influencing the students, but we are unable to see it due to the boundaries of the camera.
Diving into a more immersive way to capture media, we will be looking at 360-degree photo and video next. 360 formats allow us to see everything happening within a scene, making it easier to understand what is going on. It also makes hiding things harder, which could be an upside for the viewer and a downside for the director.
As the story of students in a classroom is retold using different forms of media, we will learn more about what the students are saying, how they are feeling, and what they are doing. The level of immersion and interactivity will increase as we continue to explore the reality virtuality continuum.
Jada Rodgers is a 4th-year undergraduate student in the Media Production and Design program, focusing on interactive media. Her interests include gaming, art, and media. She hopes to combine her interests and expertise with Interactive Media in the future. She has collaborated on numerous projects and studies throughout her undergraduate experience, including Augmented Reality-based learning and a Virtual Reality storytelling project about COVID-19.
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