Capturing Reality Pt. 3
360 photography captures a scene. It can capture more than a typical camera, offering more to see. We can see things that may not have been visible before, allowing us to take in all a scene.
360 images allow for us to be where the subject(s) are. Since we can see everything that they are able to see, it gives us a better understanding of that event. We can visually experience everything that the people in the frame are experiencing.
To frame a 360 photo, everything in sight must be thought of. Since it is 360, everything in plain view will be accounted for. This means that everything in a room must work to fit the image, as the whole setting is a set. There is no hiding on the floor, or on the side as everything is captured.
This makes framing, shooting, and editing 360 photo more difficult than flat images. You must think about the setting, make sure that there is sufficient lighting, and position everything in view. After all of this, the photo needs to be taken to a program that can edit panoramic photos. While editing, you will find some distortions from the edges of the camera. Working with solid-coloured objects rather than prints, as there are easy solutions to edit things out. Two examples would be to use the content-aware tool or the stamp tool. These allow for the cloning of a selected area to be moved somewhere else. Once all the distortions are edited out, colouring the photo is also an option to enhance it.
As we can see the narrative of different students in a class, with the last student’s books remaining on the table, we are still unsure of what is going on. With the 360 photo, we can see that we are in a small classroom, it is nighttime, and there are now no other students present in the room. With 360-degree video, we will be able to hear what the students are talking about, to better access the event.
Jada Rodgers is a 4th-year undergraduate student in the Media Production and Design program, focusing on interactive media. Her interests include gaming, art, and media. She hopes to combine her interests and expertise with Interactive Media in the future. She has collaborated on numerous projects and studies throughout her undergraduate experience, including Augmented Reality-based learning and a Virtual Reality storytelling project about COVID-19.
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