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BMPD Storytellers

A place for BMPD students to use their growing storytelling toolset to explore digital technology and media.
The BMPD Storytellers project continues in winter 2023 with two exciting new storytelling projects told by three new storytellers. Stay tuned during the winter semester for frequent updates.

Latest Series

In this five part series completed as a Directed Studies project in Fall 2022 and published in 2023, Ariel Aarenau examines how the major social media platform’s desire to become an everything platform has turned them into nothing platforms. 

Part 5 – With Facebook, Instagram, and Twitter in Crisis, A New Generation of Apps Emerges

With Facebook, Instagram, and Twitter each in a state of disrepair, it should be no surprise that competitors are not just emerging but taking off. The first and most prominent competitor is TikTok, an international version of Douyin, which was released in the Chinese market in September 2016. TikTok was then released worldwide following a merger of its parent company with Musical.ly on August 2, 2018.

Part 4 – A Little Birdy Told Me Twitter Is Lost

I write this post amidst ongoing chaos at Twitter HQ. It is November 21, 2022, and a few dozen more Twitter employees have flown away from the nest. Elon Musk is the company’s “Chief Twit”, and his latest decision to reinstate former President Trump’s Twitter account has the world chirping. Since Musk’s ownership, Twitter has shed 60% of its employees between layoffs and attrition, cut 80% of its contractors, and experienced a humiliating Twitter Blue product reconfiguration.

Part 3 – Can We #ThrowbackThursday Our Way to the Old Instagram?

Founded in 2010 by Kevin Systrom and Mike Krieger, Instagram was an instant success. The app reached over one million users just two months after its release and reached ten million users in its first year. In some respects, its success should have been anything but a surprise: Mark Zuckerberg was an early courter, Jack Dorsey was an avid user, and Marc Andreessen and Chris Sacca had advised from the sidelines.

Part 2 – Facebook Has Had Too Many Facelifts

The year is 2004: Facebook is “open for popular consumption at Harvard University,” but Zuckerberg is anything but a household name (Wayback Machine, n.d.). The dominant social media platform is Myspace, and this continued to be the case for several years. In fact, by the time 2006 came around, Myspace was the most visited internet site in the United States (Lagorio, 2006).

Part 1 – Social Media Storytelling Is Having an Identity Crisis

I believe it would be wise to start off this series of posts by stating for the record that I am both a shareholder of Meta and, more importantly, have long been taken with the company’s founder and CEO Mark Zuckerberg. I am fascinated by the company, formerly known as Facebook, as well as its founding. I fundamentally believe that it has changed social media forever and has made storytelling a pervasive phenomenon.

Previous Storytelling Projects

Check out the previous Storytelling posts and projects below:

Introduction Posts

Learn about the purpose of the project and the motivation behind certain projects. 

Are we all storytellers?

I believe that the small stories we imbed into our everyday products, services, and media are what transform our ordinary world into a place of intrigue and wonder. The small stories are not…boring. They are what makes the mundane extraordinary.

How is the BMPD Storyteller website built?

I joined the BMPD Storyteller team to help create the vehicle for sharing stories. This post describes how did I tell stories and convey the meaning behind a project through visuals and websites?

Learning in a Virtual World

Technology and media surround us. What are the different ways of consuming media and are some more effective in immersion than others?

Podcast Series: Our Connected Future

BMPD student, Max Peacock, explores the digital influence on various fields of research in this interview style podcast.

Episode 1: Digital Storytelling in the 21st Century

In episode 1 of Our Connected Future, Max Peacock is joined by Jada Rodgers, Xinpeng Liu, and Katie Graham to discuss digital storytelling and announce the BMPD Storytellers project.

Episode 2: Social Innovation in the Digital Age

Digital technologies are tranforming the world around us and redefining what we consider strong innovation. In episode 2 of Our Connected Future, Max is joined by Harry Sharma, Director of Carleton Univerity’s Innovation Hub, to discuss entrepreneurship and social innovation in the modern age.

Episode 3: Artificial Consciousness and Sci-Fi Futures

Science fiction often depicts the emergence of artificial intelligence as a catastrophic event for humanity. But how is it that consciousness and intelligence rise out of neural circuitry? Is it possible for machines to ‘feel’ things? In episode 3 of Our Connected Future, Max is joined by Amedeo D’Angiulli, Director of Carleton University’s Neuroscience of Cognition Imagination and Emotion Research (NICER) Lab, to discuss these questions.

Creator spotlight: Cara Garneau

Our ‘connected future’ means something different to everyone. The arrival of the digital age has unique consequences for each of us. In this article, Max hears from Cara Garneau about how these themes are embodied in the podcast’s cover art and the affordances of visual arts as a storytelling medium.

Episode 4: Philosophy in Pop Culture

Why is it that western pop culture so often portrays intelligent machines as a future we ought to fear? Are we approaching a tipping point in the development of artificial intelligence? What constitutes ethical AI? In episode 4 of Our Connected Future, Max is joined by Philippe-Antoine Hoyeck, an Instructor in Carleton University’s Department of Philosophy, to discuss these questions. This semester, Phil is teaching a seminar class titled “Science Fiction and Philosophy” and a course called “Philosophy and Popular Culture.” In their conversation, Max and Phil explore the themes of these classes and unpack the fundamental concepts of AI ethics.

Episode 5: Virtual Reality for Reflexive Storytelling

Virtual reality is currently experiencing an explosion in popularity and user adoption. Often surrounding this new growth is exciting rhetoric about the ‘metaverse’ and its implications for the future. In episode 5 of Our Connected Future, Max is joined by Sojung Bahng, an award-winning artist and researcher to unpack the affordances of VR. In their conversation, Max and Sojung explore the unique challenges and opportunities of VR as a storytelling medium resulting from its technological constraints.

Episode 6: Immersive Media and Digital Representation

The Carleton Immersive Media Studio (CIMS) engages in theoretical and applied multidisciplinary research concerned with the integration of new and emerging technologies. CIMS leverages innovations in information modeling and virtual reality to bring immersive heritage-focused storytelling to the public sphere.

In episode 6 of Our Connected Future, Max is joined by Stephen Fai, the Director of CIMS to discuss their mission and operations. In their conversation, Max and Steve explore the role of technological innovation in applied research and the necessity of deep thinking and optimism to guide it.

Episode 7: Cyberculture

Cyberculture can be defined as the culture based on the use of the internet. Through the rise of social networks, the spread and influence of cyberculture are arguably greater than ever before. However, the complexities of this social phenomenon are often causally related to the governance systems and design choices behind the platforms which carry this culture.

In episode 7 of Our Connected Future, Max is joined by Vanessa Thomas, an interdisciplinary researcher and former sessional instructor at Carleton University to explore attitudes and challenges in web culture. In their conversation, Max and Vanessa discuss their own explorations of the web and reflect on the role of designers in creating online shared spaces.

Episode 8: Media Production and Design

In the final episode of Our Connected Future, Max is joined by BMPD faculty members Vicky McArthur, Katie Graham, and Stéfy McKnight to discuss the program’s mission and evolution over recent years. In their conversation, Max and the BMPD faculty unpack the importance of storytelling skills in the digital age and the type of future the program aims to prepare students for.

Story Series: Learning in a Virtual World

BMPD student, Jada Rodgers, explores a day of the life as a BMPD student through the virtuality-reality continuum. 

Capturing Reality Pt.1

Photographs are known to be one of the earliest methods in which we capture media. Photography has evolved from its early days and continues to evolve as technology progresses. From your phone to a 360-degree camera, the levels of immersion vary from what kind of technology is present.

Capturing Reality Pt.2

Videography, similar to photography, captures media within a frame. There are many ways to capture video, through a phone, drone, and even using smart glasses. Since video is a form of media that can capture more than a still, it is considered to be more immersive than photography.

Capturing Reality Pt. 3

360 photography captures a scene. It can capture more than a typical camera, offering more to see. We can see things that may not have been visible before, allowing us to take in all a scene.

Capturing Reality Pt. 4

Augmented Reality, shortened as AR is an experience where virtual objects are overlaid on top of the real world. This creates an experience that merges the real world and virtual items, creating a somewhat immersive experience, depending on the factors used for the AR. Popular and well-known examples of AR include Pokémon GO, and filters on Snapchat, Instagram and TikTok.

Capturing Reality Pt. 5

In the last technology used on the continuum, we explore virtual reality and its level of interactivity. Virtual reality is when a virtual environment is created using purely virtual objects. Things may appear to look real, when they are in fact 3D created objects with some kind of hyper-realistic material on them. Virtual reality can be used for many applications such as gaming, training, and educational purposes. Popular mentions of the word virtual reality include Metaverse, Facebook and Oculus.

Capturing Reality Pt. 6 – Capturing (Virtual) Reality

Adding on to the last post of Learning in a Virtual World, we will be adding the finishing touches to our virtual environment. Assets and materials will be imported from the Unity Store into our scene, helping to recreate the classroom used during the beginning of the series. We will be also speaking about the repeated narrative of a Covid classroom while analyzing it with the reality virtuality continuum.

The Storytellers

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